Update Importing Audio and MIDI
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title = "Importing audio"
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description = "Importing audio to Ardour tracks"
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title = "Importing audio and MIDI"
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description = "Importing audio and MIDI files to Ardour tracks"
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chapter = false
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weight = 4
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Sections of audio are known as _regions_ in Ardour. A Region can be an entire
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sound file or a portion of it. Here you will learn how to import audio files
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from the hard drive of your computer so they can be used in your Ardour session.
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To import an audio file into your session, you will use the _Add Existing Media_
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dialog. Use the shortcut **Ctrl+I** to get to this window, or alternatively go
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to the `Session > Import` menu).
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On the left side of this dialog you will see a file browser which allows you to
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search your hard drive for appropriate sound files to add (preferably, start
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with a common file format, such as WAV or AIFF).
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You can reuse existing audio and MIDI files by adding them as regions on
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existing or new tracks. To do so, press the **Ctrl+I** shortcut or go to the
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`Session > Import` menu to open the _Add Existing Media_ dialog, pick a file of interest, and import it.
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{{< figure alt="Add Media" src="en/ardour7-add-existing-media.png" >}}
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At the lower left corner there is a menu which indicates how these files will
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be added. _Add files… as new tracks_ will import audio files and place them on
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a newly created track. _Add files… to source list_ will simply import audio
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files into the Sources list, without creating any new tracks. Choose this
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option now, as we don't want Ardour to create any tracks at this point. Make
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sure the _Mapping_ options says _one region per file_.
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Some settings are the same for audio and MIDI, some are format-specific.
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{{< figure alt="Add to source list" src="en/ardour7-to-source-list.png" >}}
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## Playing existing files
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Before you import a file, it's a good idea to make sure it's the right one. On
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the right side of the _Add Existing Media_ dialog you will see a section
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allowing you to inspect the properties of the file you selected. Here you will
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see the name, number of channels, sample rate, format and length of the sound
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file, along with any tags you have chosen to add to the file.
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The **Play** button allows you to preview the file. You can also select
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**Auto-play** if you would like to hear a sound file immediately as soon as
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you click on it in the file browser (without having to push the **Play**
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button).
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For MIDI files, you can select a virtual instrument that will be used to play
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the selected MIDI file, although you won't be able to select a particular
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synth patch.
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## Choosing Tracks and Insertion Point
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There are some common scenarios for importing media files: importing multiple
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audio files as new tracks and inserting them into the session start, importing
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multiple audio files to the list of of available sources for later use,
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importing one MIDI file into an existing track at the playhead position, etc.
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So there are two important options here: where to insert a region generally
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(which track, if at all), and which point of the timeline to insert to.
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The _Add files …_ drop-down list if where you choose the former, and the
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_Insert at_ drop-down list is where you choose the latter.
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## Inserting to Sources list
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Let's start with the scenario where you import some audio files into the list of sources.
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{{% notice tip %}}
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If you do not have any suitable audio files on your hard drive to follow these
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@ -35,14 +53,10 @@ large collection of Public Domain and Creative Commons–licensed samples in a
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variety of sample rates and formats.
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{{% /notice %}}
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On the right side of the _Add Existing Media_ dialog you will see a section
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allowing you to inspect the properties of the file you selected. Here you will
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see the name, number of channels, sample rate, format and length of the sound
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file, along with any tags you have chosen to add to the file.
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Select some files and in the _Add files…_ drop-down list choose _to source
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list_. Make sure the _Mapping_ options says _one region per file_.
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The **Play** button allows you to preview the file. You can also select
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**Auto-play** if you would like to hear a sound file immediately as soon as you
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click on it in the file browser (without having to push the Play button).
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{{< figure alt="Add to source list" src="en/ardour7-to-source-list.png" >}}
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You will notice that the option _Copy files to session_ is checked by default.
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This will make a copy of the imported file(s) into the folder of the current
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@ -55,11 +69,9 @@ box checked (_Copy files to session_)**.
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Click **OK** to proceed.
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{{% notice tip %}}
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The file(s) you have imported will appear listed in your _Sources_ list. This
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list is located at the far right of the editor window. If you don't see it,
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make sure _Show Editor List_ is checked under the _View_ menu.
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{{% /notice %}}
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{{< figure alt="Editor List" src="en/ardour7-audio-imported-to-sources-list.png" >}}
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@ -89,7 +101,7 @@ mono track only the left channel is displayed (and played back).
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{{< figure alt="Stereo Mono" src="en/Ardour4_Stereo_Mono_Comparison.png" >}}
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### Importing Audio Directly to a Track
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## Importing Directly to a Track
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As mentioned earlier, the _Add existing media_ dialog also allows you to import
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audio files directly onto tracks.
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@ -103,14 +115,16 @@ If you have previously selected one or more tracks, the menu will display the
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additional option _Add files… to selected tracks_ to add a sound file into the
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already existing selected track.
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When adding files as new tracks, note that the _Mapping_ options lets you choose
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between _one track per channel_ and _one track per file_. For the purpose of
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this tutorial, choose _one track per file_, otherwise the left and right
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channels of a stereo file will be split into two separate tracks.
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Note that if you import a multitrack MIDI file, Ardour will always create one new track per one existing track in the MIDI file and map them accordingly.
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#### Choose Insert Point
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When adding files as new tracks, note that the _Mapping_ options lets you
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choose between _one track per channel_ and _one track per file_. For the
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purpose of this tutorial, choose _one track per file_, otherwise the left and
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right channels of a stereo file will be split into two separate tracks.
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When using either one of the options above (_add as new track_ or _add to
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## Choose Insert Point
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When using either one of the options above (_Add as new track_ or _Add to
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selected tracks_), you should also specify where in the track you want the new
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region to be placed. In the screenshot below, we are choosing _session start_.
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@ -119,10 +133,10 @@ region to be placed. In the screenshot below, we are choosing _session start_.
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The region appears in a new track in the session. The new track automatically
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receives the name of the imported sound file.
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The sound file will also appear in the _Regions_ list so that it can be inserted
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into other tracks as well by dragging and dropping it.
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The sound file will also appear in the _Regions_ list so that it can be
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inserted into other tracks as well by dragging and dropping it.
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### Remove Regions from Tracks
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## Remove Regions from Tracks
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To remove a region from a track, you can select it with the mouse and use the
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*Cut* function from the menu, the **Control** (or **Apple**) key and the **X**
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