Update Importing Audio and MIDI

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Alexandre Prokoudine 2022-08-22 16:32:54 +03:00
parent 3201d00563
commit 22419ff6bf
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title = "Importing audio"
description = "Importing audio to Ardour tracks"
title = "Importing audio and MIDI"
description = "Importing audio and MIDI files to Ardour tracks"
chapter = false
weight = 4
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Sections of audio are known as _regions_ in Ardour. A Region can be an entire
sound file or a portion of it. Here you will learn how to import audio files
from the hard drive of your computer so they can be used in your Ardour session.
To import an audio file into your session, you will use the _Add Existing Media_
dialog. Use the shortcut **Ctrl+I** to get to this window, or alternatively go
to the `Session > Import` menu).
On the left side of this dialog you will see a file browser which allows you to
search your hard drive for appropriate sound files to add (preferably, start
with a common file format, such as WAV or AIFF).
You can reuse existing audio and MIDI files by adding them as regions on
existing or new tracks. To do so, press the **Ctrl+I** shortcut or go to the
`Session > Import` menu to open the _Add Existing Media_ dialog, pick a file of interest, and import it.
{{< figure alt="Add Media" src="en/ardour7-add-existing-media.png" >}}
At the lower left corner there is a menu which indicates how these files will
be added. _Add files… as new tracks_ will import audio files and place them on
a newly created track. _Add files… to source list_ will simply import audio
files into the Sources list, without creating any new tracks. Choose this
option now, as we don't want Ardour to create any tracks at this point. Make
sure the _Mapping_ options says _one region per file_.
Some settings are the same for audio and MIDI, some are format-specific.
{{< figure alt="Add to source list" src="en/ardour7-to-source-list.png" >}}
## Playing existing files
Before you import a file, it's a good idea to make sure it's the right one. On
the right side of the _Add Existing Media_ dialog you will see a section
allowing you to inspect the properties of the file you selected. Here you will
see the name, number of channels, sample rate, format and length of the sound
file, along with any tags you have chosen to add to the file.
The **Play** button allows you to preview the file. You can also select
**Auto-play** if you would like to hear a sound file immediately as soon as
you click on it in the file browser (without having to push the **Play**
button).
For MIDI files, you can select a virtual instrument that will be used to play
the selected MIDI file, although you won't be able to select a particular
synth patch.
## Choosing Tracks and Insertion Point
There are some common scenarios for importing media files: importing multiple
audio files as new tracks and inserting them into the session start, importing
multiple audio files to the list of of available sources for later use,
importing one MIDI file into an existing track at the playhead position, etc.
So there are two important options here: where to insert a region generally
(which track, if at all), and which point of the timeline to insert to.
The _Add files …_ drop-down list if where you choose the former, and the
_Insert at_ drop-down list is where you choose the latter.
## Inserting to Sources list
Let's start with the scenario where you import some audio files into the list of sources.
{{% notice tip %}}
If you do not have any suitable audio files on your hard drive to follow these
@ -35,14 +53,10 @@ large collection of Public Domain and Creative Commonslicensed samples in a
variety of sample rates and formats.
{{% /notice %}}
On the right side of the _Add Existing Media_ dialog you will see a section
allowing you to inspect the properties of the file you selected. Here you will
see the name, number of channels, sample rate, format and length of the sound
file, along with any tags you have chosen to add to the file.
Select some files and in the _Add files…_ drop-down list choose _to source
list_. Make sure the _Mapping_ options says _one region per file_.
The **Play** button allows you to preview the file. You can also select
**Auto-play** if you would like to hear a sound file immediately as soon as you
click on it in the file browser (without having to push the Play button).
{{< figure alt="Add to source list" src="en/ardour7-to-source-list.png" >}}
You will notice that the option _Copy files to session_ is checked by default.
This will make a copy of the imported file(s) into the folder of the current
@ -55,11 +69,9 @@ box checked (_Copy files to session_)**.
Click **OK** to proceed.
{{% notice tip %}}
The file(s) you have imported will appear listed in your _Sources_ list. This
list is located at the far right of the editor window. If you don't see it,
make sure _Show Editor List_ is checked under the _View_ menu.
{{% /notice %}}
{{< figure alt="Editor List" src="en/ardour7-audio-imported-to-sources-list.png" >}}
@ -89,7 +101,7 @@ mono track only the left channel is displayed (and played back). 
{{< figure alt="Stereo Mono" src="en/Ardour4_Stereo_Mono_Comparison.png" >}}
### Importing Audio Directly to a Track
## Importing Directly to a Track
As mentioned earlier, the _Add existing media_ dialog also allows you to import
audio files directly onto tracks.
@ -103,14 +115,16 @@ If you have previously selected one or more tracks, the menu will display the
additional option _Add files… to selected tracks_ to add a sound file into the
already existing selected track.
When adding files as new tracks, note that the _Mapping_ options lets you choose
between _one track per channel_ and _one track per file_. For the purpose of
this tutorial, choose _one track per file_, otherwise the left and right
channels of a stereo file will be split into two separate tracks.
Note that if you import a multitrack MIDI file, Ardour will always create one new track per one existing track in the MIDI file and map them accordingly.
#### Choose Insert Point
When adding files as new tracks, note that the _Mapping_ options lets you
choose between _one track per channel_ and _one track per file_. For the
purpose of this tutorial, choose _one track per file_, otherwise the left and
right channels of a stereo file will be split into two separate tracks.
When using either one of the options above (_add as new track_ or _add to
## Choose Insert Point
When using either one of the options above (_Add as new track_ or _Add to
selected tracks_), you should also specify where in the track you want the new
region to be placed. In the screenshot below, we are choosing _session start_.
@ -119,10 +133,10 @@ region to be placed. In the screenshot below, we are choosing _session start_.
The region appears in a new track in the session. The new track automatically
receives the name of the imported sound file.
The sound file will also appear in the _Regions_ list so that it can be inserted
into other tracks as well by dragging and dropping it.
The sound file will also appear in the _Regions_ list so that it can be
inserted into other tracks as well by dragging and dropping it.
### Remove Regions from Tracks
## Remove Regions from Tracks
To remove a region from a track, you can select it with the mouse and use the
*Cut* function from the menu, the **Control** (or **Apple**) key and the **X**