diff --git a/content/getting-started/overview-of-the-interface/_index.en.md b/content/getting-started/overview-of-the-interface/_index.en.md index 6cc444d..a8a8bb2 100644 --- a/content/getting-started/overview-of-the-interface/_index.en.md +++ b/content/getting-started/overview-of-the-interface/_index.en.md @@ -7,52 +7,118 @@ weight = 2 This section will give you a basic overview of Ardour's user interface. -We will take a look at shared elements of the interface, main windows, and focus on the _Editor_ window and the _Mixer_ window. Later chapters will give more detailed information on each feature listed here. +We will take a look at shared elements of the interface, main windows, and focus +on the _Editor_ window and the _Mixer_ window. Later chapters will give more +detailed information on each feature listed here. -TODO PARTS OF UI ANNOTATED SCREENSHOT +## Ardour's window -### Transport Menu +Here is a typical view of a project opened in Ardour: -![Transport Menu](en/Ardour6_Transport_Menu.png) +{{< figure src="en/ardour7-main-window-parts.png" alt="Main window of Ardour 7" >}} -The **Transport Menu** controls include the following buttons: +There are two larger parts of the user interface: -- MIDI Panic -- Enable/Disable audio click (metronome) -- Rewind -- Fast forward -- Loop playback -- Play range/selection -- Play from playhead -- Stop -- Record-enable  -- Jog/shuttle controls +1. Static part that contains program's menu, transport panel, clocks, navigation +timeline, and various controls. We'll talk about it later on this page. -### Clocks +2. Dynamic part that changes depending on the currently opened window. We'll +talk about that on further pages covering every window (Editor, Mixer, Recorder, +Cue). -![Clocks](en/Ardour6_Clocks.png) -  -The main **Clocks** are located next to the transport controls. Clocks -in Ardour can display time in 4 different formats: Time Code, -Bars:Beats, Minutes:Seconds, and Samples. Right-click on the clock to -select a format. You can also turn the clock off. The reason for having -two transport clocks is that it allows you to see the playhead position -in two different time units without having to change any settings. +Let's get on with the static part and focus on features that will be of +immediate use to you. -Please see the [**Setting Up the Timeline**](../setting-up-the-timeline) chapter for more details on the -Clocks. +## Program's menu +This is a fairly straightforward way of accessing features in any program, you +shouldn't have any problems navigating it. Session-specific comands are in the +_Session_ menu, everything that is related to playing and recording is in the +_Transport_ menu, most editing features are in _Edit_ and so on. + +{{< figure src="en/ardour7-program-menu.png" alt="Ardour program menu" >}} + +For convenience, item-specific features are duplicated in the right-click menu. +For instance, you'll find the contents of the _Region_ menu in the right-click +menu for a selected region (a clip that you can see on the timeline, see further +pages of the tutorial). + +## Info Panel + +This panel displays useful information about the currently opened project +(sampling rate, latency, DSP load) as well as how many estimated minutes of +recording are available given the current amount of free disk space. + +{{< figure src="en/ardour7-info-panel.png" alt="Ardour info panel" >}} + +If you right-click on it, you will see more options such as name of the current +project snapshot (more on that later) and wall clock (as seen on the screenshot +above). + +## Transport panel + +The transport panel allows easily navigating the project: going to session +start/end, playing entire session or just a selection (called 'range' in +Ardour), initiating recording. + +![Transport Panel](en/ardour7-transport-panel.png) + +The bottom of the panel has jog/shuttle controls for skipping backward and +forward at various speed while playing back the contents of the session. + +In case you want the transport panel sans jog-shuttle controls somewhere else on +the screen, you can open a floating window called _Transport Controls_ +(`Window > Transport Conttrols`). You can move this window anywhere on the +screen and resize it. + +## Clocks + +{{< figure src="en/Ardour6_Clocks.png" alt="Clocks" >}} + +The main _clocks_ are located next to the transport controls. Clocks in Ardour +can display time in 4 different formats: Time Code, Bars:Beats, Minutes:Seconds, +and Samples. Right-click on the clock to select a format. You can also turn the +clock off. The reason for having two transport clocks is that it allows you to +see the playhead position in two different time units without having to change +any settings. + +If you are working in a home studio where you use a footswitch to toggle +recording and you are a few meters away from the screen, you might want a bigger +clock. Use `Window > Big Clock` to open a clock window that will float on top of +all other windows and resize it to your liking. + +{{< figure src="en/ardour7-big-clock.png" alt="Big Clock" >}} + +Please see the [Setting Up the Timeline](../setting-up-the-timeline) chapter +for more details on the clocks. + +## Navigation timeline + +To the right of these two clocks you can see the _mini-timeline_, also called +_Navigation Timeline_. It's a convenient way to be reminded of cues and location +markers, especially when you are in the _Recorder_ window where the timeline +doesn't have those rulers. + +{{< figure src="en/ardour7-navigation-timeline.png" alt="Navigation timeline" >}} + +Please check the Ardour manual for more information on the +[mini-timeline](https://manual.ardour.org/ardours-interface/mini-timeline/). ## Switching Between Windows -You can use the key combination **Alt + M** (**Control + M** on a -Mac) in order to toggle which window is on top: Editor or Mixer. +To the right of the global toolbar, right after the _Navigation Timeline_ and +the master bus output meter, you'll find a convenient widget to switch between +major Ardour windows — Editor, Mixer, Recorder, and Cue. + +{{< figure src="en/ardour7-window-switcher.png" alt="Window switcher" >}} + +You can also use shortcuts to switch between _Editor_ and _Mixer_ windows, +**Alt+E** and **Alt+M** respectively. For the _Recorder_ and _Cue_ windows you +can setup your own shortcuts. ## Continuing The next sections will explain basics of main Ardour's windows: -- Editor -- Mixer -- Recorder -- Cue +[Editor](editor-window) | [Mixer](mixer-window) | [Recorder](recorder-window) | +[Cue](cue-window) diff --git a/content/getting-started/overview-of-the-interface/en/ardour7-big-clock.png b/content/getting-started/overview-of-the-interface/en/ardour7-big-clock.png new file mode 100644 index 0000000..5bdd61c Binary files /dev/null and b/content/getting-started/overview-of-the-interface/en/ardour7-big-clock.png differ diff --git a/content/getting-started/overview-of-the-interface/en/ardour7-info-panel.png b/content/getting-started/overview-of-the-interface/en/ardour7-info-panel.png new file mode 100644 index 0000000..a585fe4 Binary files /dev/null and b/content/getting-started/overview-of-the-interface/en/ardour7-info-panel.png differ diff --git a/content/getting-started/overview-of-the-interface/en/ardour7-main-window-parts.png b/content/getting-started/overview-of-the-interface/en/ardour7-main-window-parts.png new file mode 100644 index 0000000..4eb417c Binary files /dev/null and b/content/getting-started/overview-of-the-interface/en/ardour7-main-window-parts.png differ diff --git a/content/getting-started/setting-up-the-timeline/en/ardour7-navigation-timeline.png b/content/getting-started/overview-of-the-interface/en/ardour7-navigation-timeline.png similarity index 100% rename from content/getting-started/setting-up-the-timeline/en/ardour7-navigation-timeline.png rename to content/getting-started/overview-of-the-interface/en/ardour7-navigation-timeline.png diff --git a/content/getting-started/overview-of-the-interface/en/ardour7-program-menu.png b/content/getting-started/overview-of-the-interface/en/ardour7-program-menu.png new file mode 100644 index 0000000..5683465 Binary files /dev/null and b/content/getting-started/overview-of-the-interface/en/ardour7-program-menu.png differ diff --git a/content/getting-started/overview-of-the-interface/en/ardour7-transport-panel.png b/content/getting-started/overview-of-the-interface/en/ardour7-transport-panel.png new file mode 100644 index 0000000..3de403c Binary files /dev/null and b/content/getting-started/overview-of-the-interface/en/ardour7-transport-panel.png differ diff --git a/content/getting-started/overview-of-the-interface/en/ardour7-window-switcher.png b/content/getting-started/overview-of-the-interface/en/ardour7-window-switcher.png new file mode 100644 index 0000000..eea5902 Binary files /dev/null and b/content/getting-started/overview-of-the-interface/en/ardour7-window-switcher.png differ diff --git a/content/getting-started/setting-up-the-timeline/index.en.md b/content/getting-started/setting-up-the-timeline/index.en.md index 52f1124..d4cd01a 100644 --- a/content/getting-started/setting-up-the-timeline/index.en.md +++ b/content/getting-started/setting-up-the-timeline/index.en.md @@ -37,17 +37,8 @@ If you never need the second clock, you can disable it entirely. Go to `Edit > Preferences > Appearance > Toolbar` and disable the _Display Secondary Clock_ checkbox. -To the right of these two clocks you can see the _mini-timeline_, also called -_Navigation Timeline_. It's a convenient way to be reminded of cues and location -markers, especially when you are in the _Recorder_ window where the timeline -doesn't have those rulers. - -{{< figure src="en/ardour7-navigation-timeline.png" alt="Navigation timeline" >}} - -Check the Ardour manual for more information on -[clocks](http://manual.ardour.org/ardours-interface/using-ardour-clock-displays/) -and the -[mini-timeline](https://manual.ardour.org/ardours-interface/mini-timeline/). +Please check the Ardour manual for more information on +[clocks](http://manual.ardour.org/ardours-interface/using-ardour-clock-displays/). ## Snap Modes