<scripttype=text/javascript>varbaseurl="https://prokoudine.github.io/ardour-tutorial/en"</script><scripttype=text/javascriptsrc=/ardour-tutorial/js/search.js?1648708946></script></div><sectionid=homelinks><ul><li><aclass=paddinghref=/ardour-tutorial/en/><iclass="fas fa-home"></i> Home</a></li></ul></section><divclass=highlightable><ulclass=topics><lidata-nav-id=/ardour-tutorial/en/introduction/title=Introductionclass=dd-item><ahref=/ardour-tutorial/en/introduction/><b>1. </b>Introduction</a><ul><lidata-nav-id=/ardour-tutorial/en/introduction/conventions/title=Conventionsclass=dd-item><ahref=/ardour-tutorial/en/introduction/conventions/>Conventions</a></li><lidata-nav-id=/ardour-tutorial/en/introduction/what-is-digital-audio/title="What is digital audio?"class=dd-item><ahref=/ardour-tutorial/en/introduction/what-is-digital-audio/>What is digital audio?</a></li></ul></li><lidata-nav-id=/ardour-tutorial/en/getting-started/title="Getting started"class="dd-item
parent"><ahref=/ardour-tutorial/en/getting-started/><b>2. </b>Getting started</a><ul><lidata-nav-id=/ardour-tutorial/en/getting-started/starting-ardour-on-ubuntu/title="Starting Ardour"class=dd-item><ahref=/ardour-tutorial/en/getting-started/starting-ardour-on-ubuntu/>Starting Ardour</a></li><lidata-nav-id=/ardour-tutorial/en/getting-started/overview-of-the-interface/title="Overview of the Interface"class="dd-item
parent"><ahref=/ardour-tutorial/en/getting-started/overview-of-the-interface/>Overview of the Interface</a><ul><lidata-nav-id=/ardour-tutorial/en/getting-started/overview-of-the-interface/editor-window/title="Editor window"class=dd-item><ahref=/ardour-tutorial/en/getting-started/overview-of-the-interface/editor-window/>Editor window</a></li><lidata-nav-id=/ardour-tutorial/en/getting-started/overview-of-the-interface/mixer-window/title="Mixer window"class=dd-item><ahref=/ardour-tutorial/en/getting-started/overview-of-the-interface/mixer-window/>Mixer window</a></li><lidata-nav-id=/ardour-tutorial/en/getting-started/overview-of-the-interface/recorder-window/title="Recorder window"class=dd-item><ahref=/ardour-tutorial/en/getting-started/overview-of-the-interface/recorder-window/>Recorder window</a></li><lidata-nav-id=/ardour-tutorial/en/getting-started/overview-of-the-interface/cue-window/title="Cue window"class="dd-item active"><ahref=/ardour-tutorial/en/getting-started/overview-of-the-interface/cue-window/>Cue window</a></li></ul></li><lidata-nav-id=/ardour-tutorial/en/getting-started/creating-tracks-and-busses/title="Creating tracks and busses"class=dd-item><ahref=/ardour-tutorial/en/getting-started/creating-tracks-and-busses/>Creating tracks and busses</a></li><lidata-nav-id=/ardour-tutorial/en/getting-started/importing-audio/title="Importing audio"class=dd-item><ahref=/ardour-tutorial/en/getting-started/importing-audio/>Importing audio</a></li><lidata-nav-id=/ardour-tutorial/en/getting-started/setting-up-the-timeline/title="Setting up the timeline"class=dd-item><ahref=/ardour-tutorial/en/getting-started/setting-up-the-timeline/>Setting up the timeline</a></li></ul></li><lidata-nav-id=/ardour-tutorial/en/recording-audio/title=Recordingclass=dd-item><ahref=/ardour-tutorial/en/recording-audio/><b>3. </b>Recording</a><ul><lidata-nav-id=/ardour-tutorial/en/recording-audio/recording-audio/title="Recording audio"class=dd-item><ahref=/ardour-tutorial/en/recording-audio/recording-audio/>Recording audio</a></li><lidata-nav-id=/ardour-tutorial/en/recording-audio/understanding-routing/title="Understanding routing"class=dd-item><ahref=/ardour-tutorial/en/recording-audio/understanding-routing/>Understanding routing</a></li><lidata-nav-id=/ardour-tutorial/en/recording-audio/routing-between-applications/title="Routing between applications"class=dd-item><ahref=/ardour-tutorial/en/recording-audio/routing-between-applications/>Routing between applications</a></li></ul></li><lidata-nav-id=/ardour-tutorial/en/editing-sessions/title="Editing sessions"class=dd-item><ahref=/ardour-tutorial/en/editing-sessions/><b>4. </b>Editing sessions</a><ul><lidata-nav-id=/ardour-tutorial/en/editing-sessions/non-destructive-editing/title="Non-destructive editing"class=dd-item><ahref=/ardour-tutorial/en/editing-sessions/non-destructive-editing/>Non-destructive editing</a></li><lidata-nav-id=/ardour-tutorial/en/editing-sessions/arranging-tracks/title="Arranging tracks"class=dd-item><ahref=/ardour-tutorial/en/editing-sessions/arranging-tracks/>Arranging tracks</a></li><lidata-nav-id=/ardour-tutorial/en/editing-sessions/setting-up-the-meter/title="Setting up the meter"class=dd-item><ahref=/ardour-tutorial/en/editing-sessions/setting-up-the-meter/>Setting up the meter</a></li><lidata-nav-id=/ardour-tutorial/en/editing-sessions/using-ranges/title="Using ranges"class=dd-item><ahref=/ardour-tutorial/en/editing-sessions/using-ranges/>Using ranges</a></li><lidata-nav-id=/ardour-tutorial/en/editing-sessions/working-with-regions/title="Working with regions"class=dd-item><ahref=/ardour-tutorial/en/editing-sessions/working-with-regions/>Working with regions</a></li><lidata-nav-id=/ardour-tutorial/en/editing-sessions/further-region-operations/title="Further region operations"class=dd-item><ahref=/ardour-tutorial/en/editing-sessions/further-region-operations/>Further region operations</a></li><lidata-nav-id=/ardour-tutorial/en/editing-sessions/changing-edit-modes/title="Changing edit modes"class=
<spanclass=links><ahref=/ardour-tutorial/en/>Home</a> > <ahref=/ardour-tutorial/en/getting-started/>Getting started</a> > <ahref=/ardour-tutorial/en/getting-started/overview-of-the-interface/>Overview of the Interface</a> > Cue window</span></div><divclass=progress><divclass=wrapper><navid=TableOfContents><ul><li><ahref=#user-interface-elements>User interface elements</a></li><li><ahref=#non-linear-workflow>Non-linear workflow</a></li><li><ahref=#combining-linear-and-non-linear-workflows>Combining linear and non-linear workflows</a></li><li><ahref=#continuing>Continuing</a></li></ul></nav></div></div></div></div><divid=head-tags></div><divid=body-inner><h1>Cue window</h1><p>The <em>Cue</em> window provides tools to set up live performance using Ardour. We are not going to use <em>Cue</em> in this tutorial, so this is just a quick overview to give you a basic idea what all this is about.</p><h2id=user-interface-elements>User interface elements</h2><p>The user interface is pretty much standard for this type of a feature set.</p><figure><imgsrc=en/ardour7-cue-window-sections.png></figure><p>Here are the main UI parts:</p><ol><li>A grid of clip launchers</li><li>A browser for reusable clips</li><li>Clip settings</li></ol><p>From left to right you get tracks that contain clips (not visible on the timeline when you switch to the <em>Editor</em> window). From top to bottom you get 8 rows called scenes, <em>A</em> to <em>H</em>.</p><p>The browser on the right allows easily dropping pre-recorded clips onto clip slots for playback. You can use both audio and MIDI clips. Dropping a clip on the empty space will create a new track and automatically fill the first slot (scene <em>A</em>) with that clip.</p><p>Settings below allow customizing how a clip is played, whether it is stretched to match certain bpm value, whether it triggers playback of a certain other clip etc.</p><h2id=non-linear-workflow>Non-linear workflow</h2><p>Working with clip launchers is commonly referred to as non-linear workflow, because it is based on looped playback of pre-recorded clips where you don’t have to go from scene A to scene H directly.</p><p>You can set up your clip launchers in a way that a clip in scene <em>B</em> will play 4 times, trigger a clip in scene <em>A</em> that will play 2 times, then jump to clip <em>C</em> and play it 6 times, then go back to clip <em>B</em>, which will repeat the entire cycle again and again until you stop it manually. And all that without ever pressing the <strong>Play</strong> button in the transport to play a song from start to finish.</p><h2id=combining-linear-and-non-linear-workflows>Combining linear and non-linear workflows</h2><p>While you can play an entire song live without ever getting out of the <em>Cue</em> window — especially when you have a hardware grid controller and all pre-recorded clips you might need — you can integrate clip launchers into regular linear workflow in the <em>Editor</em> window. To do that, you need to add markers in the <em>Cue Markers</em> timeline.</p><p>Here is a simple example of that:</p><figure><imgsrc=en/ardour7-linear-and-nonlinear.pngalt="Combining linear and non-linear workflow"></figure><p>Ardour plays two bars of a regular MIDI track that uses a sampled instrument, then launches scene <em>A</em> at bar 3, scene <em>B</em> at bar 4, and stops all scenes at bar 5. You can trigger and stop scenes at any time in your otherwise linear project, as many times as you like.</p><h2id=continuing>Continuing</h2><p>Now that you are familiar with main Ardour’s windows, let’s jump to the next
section where we create a new track and then import some audio file.</p><p>Next: <ahref=../../creating-tracks-and-busses>Creating tracks and busses</a></p><footerclass=footline></footer></div></div><divid=navigation></div></section><divstyle=left:-1000px;overflow:scroll;position:absolute;top:-1000px;border:none;box-sizing:content-box;height:200px;margin:0;padding:0;width:200px><divstyle=border:none;box-sizing:content-box;height:200px;margin:0;padding:0;width:200px></div></div><scriptsrc=/ardour-tutorial/js/clipboard.min.js?1648708946></script>