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+++
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title = "Creating tracks and busses"
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chapter = false
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weight = 3
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#pre = "<b>1. </b>"
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+++
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## What is an Audio track?
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An _audio track_ is a place where you can drag a _region_ from your region
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list and where you can record sounds coming from an outside source.
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A region represents an audio clip, i.e., one of your sound files or just a
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portion of a sound file. In the image below, the horizontal strip areas marked
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"*MyTrack*" and "*short-drone-mono*" are tracks. The rectangles containing audio
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information are called regions (for example, the region "*wheels-mono.1*" is
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contained within *MyTrack*).
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![Tracks](en/Ardour6_Tracks.png)
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## What is a Bus?
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A _bus_ is similar to a track except that it does not contain its own regions.
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You cannot record directly into a bus or drag regions into it. However, you
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can add plugins to a bus and then feed the output of multiple tracks into that
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bus (see below for details).
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The area marked _Master_ in your session is an example of a bus. Typically
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every session has a _Master_ bus. All the audio to be exported from your
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session will be sent to the Master Bus.
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## How are tracks and busses Used?
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Audio-processing _plugins_ and _automation_ can be applied to both tracks and
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busses.
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Audio tracks can be routed to busses. In fact, many tracks can be simultaneously
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routed to one bus. busses are traditionally used as a convenient way to apply
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any kind of signal processing to many tracks at once. For instance, you might
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find it useful to route all tracks that contain drum sounds to a single Bus that
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you would call '*drum bus*'. Then, if you decide that all your drum tracks are
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too loud, you can quickly adjust the level of the '*drum bus*' rather than
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adjusting each separate track that feeds into it.
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Another use of a Bus would be to have a common **Reverberation** plugin, so that
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any audio track which requires the Reverb effect could be routed to a single
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Bus.
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## Adding tracks and busses
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Right-Click in the empty area beneath any existing tracks and busses.
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Alternatively, click on the menu *Track > Add track, Bus, or VCA...* (shortcut
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**Ctrl + Shift + N**). The following window will appear:
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![Add track](en/Ardour6_Add_Track_or_Bus.png)
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**Add** lets you specify how many tracks (or busses) you would to like
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to create.
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Choose **Audio tracks** or **Audio busses** to specify whether you want to
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create tracks or busses. There are also other options such as **MIDI track** and
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more. Ardour offers different track types depending on the type of data they
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contain. This tutorial will only cover Audio tracks and busses. (see the [Ardour
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Manual](http://manual.ardour.org/working-with-tracks/track-types/) for details
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on all track types)
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You can optionally give a **Name** to the track or Bus being created.
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The **Configuration** drop-down menu allows you to specify how many
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channels of audio you'd like the new track or Bus to handle. For
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example, if you will be recording your voice on this track using a
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single microphone, choose **Mono**. If you plan to import a clip from an
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existing song and place it on this track, choose **Stereo**. The choice
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made here will also affect which plugins you can use on the track (Mono
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tracks cannot use Stereo plugins and vice versa).
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The **Position** menu lets you choose where you want the new track or bus to be
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placed: first, last, before or after the selection.
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You can safely ignore the other options for now. To learn more about each of
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them, please check [this page of the complete Ardour
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Manual](http://manual.ardour.org/working-with-tracks/adding-tracks-and-busses/).
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Click the **Add and Close** button to create the tracks or busses you have just
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configured, and automatically close the Add track window. The tracks you just
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created will appear as new rows in the **Main Canvas**. If you still wanted to
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add more tracks after this step, you could alternatively have chosen **Add
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selected items (and leave dialog open)** instead.
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## Continuing
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Once you've added one or more tracks, you will want to put some audio material
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into them to work with. Continue on to the **Importing Audio** and **Recording
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Audio** chapters to learn how to do this.
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Next: [Importing audio](../importing-audio)
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