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[{"uri":"https://prokoudine.github.io/en/editing-sessions/arranging-tracks/","title":"Arranging tracks","tags":[],"description":"","content":"In the following chapters we will use Ardour to create a short rhythmic passage using several drumkit samples.\nWe will continue working on this passage in later tutorials, such as Working with Regions and Creating Looped Sections. We assume that you have read the chapters in the Getting Started section already, and are familiar with Importing Audio, Tracks, and the Timeline.\nImporting Samples The first step is to add some sounds, which is discussed at length in the Importing Audio chapter. Here, we are using the Add existing media dialog (\u0026quot;Ctrl\u0026quot; + \u0026ldquo;I\u0026rdquo;) to import some drumkit samples as regions. The samples used in this tutorial were obtained from a sample pack from the freesound.org website (Nord Drum Mini Kit sample pack, which you can download here).\nAfter importing a few sounds from the downloaded sample pack (bass drum, snare, hi-hat, clap), our session looks like this (in this case I used the \u0026ldquo;Add files as new tracks\u0026rdquo; option, and inserted \u0026ldquo;at session start\u0026rdquo;. The drumkit samples appear as new individual tracks in the Editor Window, each with the name of the audio file used. If the file names are too long or obscure, you may want to rename your tracks for clarity.\nOrganizing the Tracks Now we rename the tracks so we can quickly see the location of each instrument (double-click on the track name to edit it).\nYou may also wish to rearrange the order of the tracks from top to bottom in the editor window. Do that by clicking the Tracks \u0026amp; Busses tab at the far right of the Editor Window and drag-and-dropping the tracks in the order you want.\nYou can also use the V check boxes in this tab to view or hide Tracks in the Main Canvas.\n Here we have ordered the drumkit so that the kick drum is on the bottom, the snare and high hat are in the middle, and the clap is on top. Continuing In the next step we will learn about Setting Up the Meter to organize these samples into a rhythm.\nNext: SETTING UP THE METER\n"},{"uri":"https://prokoudine.github.io/en/introduction/conventions/","title":"Conventions","tags":[],"description":"Conventions used in this Ardour tutorial","content":"Below are some basic conventions we have adopted in this manual.\nMouse Clicks Ardour requires a two-button mouse to run (or the emulation of that on your system in some other way). A click is assumed to be a left button mouse click. A right-click refers to the right-hand button on the mouse. A Ctrl, Cmd or Apple key pressed with a mouse click is not the same and may in fact give a different result.\nKey Names \u0026amp; Combinations The names of keys to be pressed are written in quotation marks and italicised, like this:\nCtrl, Return, Backspace, R\nKey combinations are written like this:\nCtrl + X\nor\nApple + X\nMenu Navigation Many functions are accessible in Ardour by clicking on the various menu items. Additionally, you may need to access functions through the menus of macOS, Ubuntu or other Linux distributions. To illustrate this, we use two conventions: the first is illustration via screenshots (images), and the second is through a syntax like this :\nView \u0026gt; Zoom \u0026gt; Zoom to Session\nThe above example is shorthand for \u0026ldquo;first click on the View menu, then choose the Zoom item of the list, and then click on Zoom to Session\u0026rdquo;.\nGlossary Words This tutorial does not assume any previous knowledge of computers or audio editing, so terms which might be unfamiliar to the general reader are capitalized throughout this manual, and are listed in boldface the first time they are used in a chapter. Glossary words are also defined in-line the first time they occur in the manual, and are included in the glossary at the end of this tutorial.\n"},{"uri":"https://prokoudine.github.io/en/exporting-sessions/exporting-a-region/","title":"Exporting regions","tags":[],"description":"","content":"Y