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[{"uri":"https://prokoudine.github.io/ardour-tutorial/en/introduction/conventions/","title":"Conventions","tags":[],"description":"Conventions used in this Ardour tutorial","content":"Below are some basic conventions we have adopted in this manual.\nMouse Clicks Ardour requires a two-button mouse to run (or the emulation of that on your system in some other way). A click is assumed to be a left button mouse click. A right-click refers to the right-hand button on the mouse. A Ctrl, Cmd or Apple key pressed with a mouse click is not the same and may in fact give a different result.\nKey Names \u0026amp; Combinations The names of keys to be pressed are written in quotation marks and italicised, like this:\nCtrl, Return, Backspace, R\nKey combinations are written like this:\nCtrl + X\nor\nApple + X\nMenu Navigation Many functions are accessible in Ardour by clicking on the various menu items. Additionally, you may need to access functions through the menus of macOS, Ubuntu or other Linux distributions. To illustrate this, we use two conventions: the first is illustration via screenshots (images), and the second is through a syntax like this :\nView \u0026gt; Zoom \u0026gt; Zoom to Session\nThe above example is shorthand for \u0026ldquo;first click on the View menu, then choose the Zoom item of the list, and then click on Zoom to Session\u0026rdquo;.\nGlossary Words This tutorial does not assume any previous knowledge of computers or audio editing, so terms which might be unfamiliar to the general reader are capitalized throughout this manual, and are listed in boldface the first time they are used in a chapter. Glossary words are also defined in-line the first time they occur in the manual, and are included in the glossary at the end of this tutorial.\n"},{"uri":"https://prokoudine.github.io/ardour-tutorial/en/getting-started/overview-of-the-interface/editor-window/","title":"Editor window","tags":[],"description":"Basics of Ardour's editor window","content":"When you create a new session, Ardour opens an empty new window called the Editor window. The Editor window is the most important window in Ardour, as this is where you arrange track, import and edit media on the timeline, and control plugin automation for creative effects and mixing.\nLet\u0026rsquo;s take a look at main parts of the Editor window:\n Here they are:\n Editor-specific toolbar Timeline Tracks and busses Project overview Editor mixer strip Regions, Tracks/Busses, Snapshots, Groups, Ranges, Marks Let\u0026rsquo;s overview them quickly.\nEditor-specific toolbar Edit Modes and Cursor Modes The Edit Modes and Cursor Modes controls define the behavior of the main canvas and the different functions the cursor can have. There are three edit modes in the drop-down menu: Slide, Ripple, and Lock. We will discuss them in the Editing sessions chapter.\nTo the right of the Smart button are the Cursor Modes:\n Smart mode (Y shortcut) Grab mode (G shortcut) Range mode (R shortcut) Cut mode (C shortcut) Stretch mode (T shortcut) Audition mode Draw mode (D shortcut) Internal Edit mode (E shortcut) Most of them are discussed in the Working With Regions section. The last two are discussed in the Using Automation chapter.\nThe Smart mode is actually a combination of Grab mode and Range mode. When enabled, the mouse behaves as if it is in Range mode in the upper half of a region, and in Grab mode in the lower half.\nSnap Options The Snap Options toolbar allows selecting visible grid units that affect snapping when editing regions and, in case of MIDI regions, their contents.\nHere is a comparison between 1 bar grid, 1/8 note grid and 1/32 note grid:\nPlease see the sections on Setting Up the Meter, Using Ranges and Working With Regions for more details.\nTrack View and Zoom Options The far right part of the toolbar has track view and zoom options.\nTrack view options allow selecting how many tracks to display at the same time, and you can also shrink or expand the vertical zoom of selected tracks and busses.\nZoom options allow incrementally zooming in and out, as well