<?xml version="1.0" encoding="utf-8" standalone="yes"?><rssversion="2.0"xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Overview of the Interface on Ardour tutorial</title><link>https://prokoudine.github.io/ardour-tutorial/en/getting-started/overview-of-the-interface/</link><description>Recent content in Overview of the Interface on Ardour tutorial</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><atom:linkhref="https://prokoudine.github.io/ardour-tutorial/en/getting-started/overview-of-the-interface/index.xml"rel="self"type="application/rss+xml"/><item><title>Editor window</title><link>https://prokoudine.github.io/ardour-tutorial/en/getting-started/overview-of-the-interface/editor-window/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://prokoudine.github.io/ardour-tutorial/en/getting-started/overview-of-the-interface/editor-window/</guid><description>The Editor Window When you create a new session, Ardour opens an empty new window called the Editor Window. The Editor Window is the most important window in Ardour, as this is how you will control the program as well as see and edit the audio you have recorded or imported.
At the top of the Editor Window are several main areas: the Transport Menu, the Clocks, the Edit Modes/Cursor Modes menu, the Snap Mode menu and the Auxiliary Controls.</description></item><item><title>Mixer window</title><link>https://prokoudine.github.io/ardour-tutorial/en/getting-started/overview-of-the-interface/mixer-window/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://prokoudine.github.io/ardour-tutorial/en/getting-started/overview-of-the-interface/mixer-window/</guid><description>Mixer Window Controls The second window, the Mixer Window, can be viewed by going to the main menu and clicking Window &gt; Mixer.
The main function of the Mixer Window is to display all the Mixer Strips for the various Tracks side by side for easy reference. This window is mainly used during the Mixing process, and it also provides access Plugins and other Routing features. See the chapters on Understanding Routing, Mixing and Using Plugins for details.</description></item><item><title>Recorder window</title><link>https://prokoudine.github.io/ardour-tutorial/en/getting-started/overview-of-the-interface/recorder-window/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://prokoudine.github.io/ardour-tutorial/en/getting-started/overview-of-the-interface/recorder-window/</guid><description>TODO</description></item><item><title>Cue window</title><link>https://prokoudine.github.io/ardour-tutorial/en/getting-started/overview-of-the-interface/cue-window/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://prokoudine.github.io/ardour-tutorial/en/getting-started/overview-of-the-interface/cue-window/</guid><description>TODO
Continuing Now that you are familiar with main Ardour&rsquo;s windows, let&rsquo;s jump to the next section where we create a new track and then import some audio file.
Next: Creating tracks and busses</description></item></channel></rss>