more movement of code and members from Editor => EditingContext

This commit is contained in:
Paul Davis 2023-11-19 11:37:31 -07:00
parent 797050a56f
commit d0170e3d9f
7 changed files with 347 additions and 411 deletions

View File

@ -33,6 +33,8 @@ class CueEditor : public EditingContext
void get_regionviews_by_id (PBD::ID const id, RegionSelection & regions) const;
StripableTimeAxisView* get_stripable_time_axis_by_id (const PBD::ID& id) const;
TrackViewList axis_views_from_routes (std::shared_ptr<ARDOUR::RouteList>) const;
AxisView* axis_view_by_stripable (std::shared_ptr<ARDOUR::Stripable>) const { return nullptr; }
AxisView* axis_view_by_control (std::shared_ptr<ARDOUR::AutomationControl>) const { return nullptr; }
ARDOUR::Location* find_location_from_marker (ArdourMarker*, bool&) const;
ArdourMarker* find_marker_from_location_id (PBD::ID const&, bool) const;

View File

@ -40,6 +40,7 @@ using namespace Glib;
using namespace Gtk;
using namespace Gtkmm2ext;
using namespace PBD;
using namespace Temporal;
using std::string;
sigc::signal<void> EditingContext::DropDownKeys;
@ -90,6 +91,8 @@ EditingContext::EditingContext ()
, _selection_memento (new SelectionMemento())
, _cursors (nullptr)
, _verbose_cursor (nullptr)
, samples_per_pixel (2048)
, zoom_focus (ZoomFocusPlayhead)
{
grid_type_strings = I18N (_grid_type_strings);
@ -1172,3 +1175,283 @@ EditingContext::commit_reversible_command ()
}
}
double
EditingContext::time_to_pixel (timepos_t const & pos) const
{
return sample_to_pixel (pos.samples());
}
double
EditingContext::time_to_pixel_unrounded (timepos_t const & pos) const
{
return sample_to_pixel_unrounded (pos.samples());
}
double
EditingContext::duration_to_pixels (timecnt_t const & dur) const
{
return sample_to_pixel (dur.samples());
}
double
EditingContext::duration_to_pixels_unrounded (timecnt_t const & dur) const
{
return sample_to_pixel_unrounded (dur.samples());
}
/** Snap a position to the grid, if appropriate, taking into account current
* grid settings and also the state of any snap modifier keys that may be pressed.
* @param start Position to snap.
* @param event Event to get current key modifier information from, or 0.
*/
void
EditingContext::snap_to_with_modifier (timepos_t& start, GdkEvent const * event, Temporal::RoundMode direction, SnapPref pref, bool ensure_snap)
{
if (!_session || !event) {
return;
}
if (ArdourKeyboard::indicates_snap (event->button.state)) {
if (_snap_mode == SnapOff) {
snap_to_internal (start, direction, pref, ensure_snap);
}
} else {
if (_snap_mode != SnapOff) {
snap_to_internal (start, direction, pref);
} else if (ArdourKeyboard::indicates_snap_delta (event->button.state)) {
/* SnapOff, but we pressed the snap_delta modifier */
snap_to_internal (start, direction, pref, ensure_snap);
}
}
}
void
EditingContext::snap_to (timepos_t& start, Temporal::RoundMode direction, SnapPref pref, bool ensure_snap)
{
if (!_session || (_snap_mode == SnapOff && !ensure_snap)) {
return;
}
snap_to_internal (start, direction, pref, ensure_snap);
}
timepos_t
EditingContext::snap_to_bbt (timepos_t const & presnap, Temporal::RoundMode direction, SnapPref gpref)
{
return _snap_to_bbt (presnap, direction, gpref, _grid_type);
}
timepos_t
EditingContext::_snap_to_bbt (timepos_t const & presnap, Temporal::RoundMode direction, SnapPref gpref, GridType grid_type)
{
timepos_t ret(presnap);
TempoMap::SharedPtr tmap (TempoMap::use());
/* Snap to bar always uses bars, and ignores visual grid, so it may
* sometimes snap to bars that are not visually distinguishable.
*
* XXX this should probably work totally different: we should get the
* nearby grid and walk towards the next bar point.
*/
if (grid_type == GridTypeBar) {
TempoMetric m (tmap->metric_at (presnap));
BBT_Argument bbt (m.bbt_at (presnap));
switch (direction) {
case RoundDownAlways:
bbt = BBT_Argument (bbt.reference(), bbt.round_down_to_bar ());
break;
case RoundUpAlways:
bbt = BBT_Argument (bbt.reference(), bbt.round_up_to_bar ());
break;
case RoundNearest:
bbt = BBT_Argument (bbt.reference(), m.round_to_bar (bbt));
break;
default:
break;
}
return timepos_t (tmap->quarters_at (bbt));
}
if (gpref != SnapToGrid_Unscaled) { // use the visual grid lines which are limited by the zoom scale that the user selected
/* Determine the most obvious divisor of a beat to use
* for the snap, based on the grid setting.
*/
int divisor;
switch (_grid_type) {
case GridTypeBeatDiv3:
case GridTypeBeatDiv6:
case GridTypeBeatDiv12:
case GridTypeBeatDiv24:
divisor = 3;
break;
case GridTypeBeatDiv5:
case GridTypeBeatDiv10:
case GridTypeBeatDiv20:
divisor = 5;
break;
case GridTypeBeatDiv7:
case GridTypeBeatDiv14:
case GridTypeBeatDiv28:
divisor = 7;
break;
case GridTypeBeat:
divisor = 1;
break;
case GridTypeNone:
return ret;
default:
divisor = 2;
break;
};
/* bbt_ruler_scale reflects the level of detail we will show
* for the visual grid. Adjust the "natural" divisor to reflect
* this level of detail, and snap to that.
*
* So, for example, if the grid is Div3, we use 3 divisions per
* beat, but if the visual grid is using bbt_show_sixteenths (a
* fairly high level of detail), we will snap to (2 * 3)
* divisions per beat. Etc.
*/
BBTRulerScale scale = bbt_ruler_scale;
switch (scale) {
case bbt_show_many:
case bbt_show_64:
case bbt_show_16:
case bbt_show_4:
case bbt_show_1:
/* Round to Bar */
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (-1, direction));
break;
case bbt_show_quarters:
/* Round to Beat */
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (1, direction));
break;
case bbt_show_eighths:
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (1 * divisor, direction));
break;
case bbt_show_sixteenths:
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (2 * divisor, direction));
break;
case bbt_show_thirtyseconds:
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (4 * divisor, direction));
break;
case bbt_show_sixtyfourths:
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (8 * divisor, direction));
break;
case bbt_show_onetwentyeighths:
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (16 * divisor, direction));
break;
}
} else {
/* Just use the grid as specified, without paying attention to
* zoom level
*/
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (get_grid_beat_divisions(_grid_type), direction));
}
return ret;
}
static void
check_best_snap (timepos_t const & presnap, timepos_t &test, timepos_t &dist, timepos_t &best)
{
timepos_t diff = timepos_t (presnap.distance (test).abs ());
if (diff < dist) {
dist = diff;
best = test;
}
test = timepos_t::max (test.time_domain()); // reset this so it doesn't get accidentally reused
}
void
EditingContext::snap_to_internal (timepos_t& start, Temporal::RoundMode direction, SnapPref pref, bool ensure_snap)
{
UIConfiguration const& uic (UIConfiguration::instance ());
const timepos_t presnap = start;
timepos_t test = timepos_t::max (start.time_domain()); // for each snap, we'll use this value
timepos_t dist = timepos_t::max (start.time_domain()); // this records the distance of the best snap result we've found so far
timepos_t best = timepos_t::max (start.time_domain()); // this records the best snap-result we've found so far
/* check Grid */
if ( (_grid_type != GridTypeNone) && (uic.get_snap_target () != SnapTargetOther) ) {
timepos_t pre (presnap);
timepos_t post (snap_to_grid (pre, direction, pref));
check_best_snap (presnap, post, dist, best);
if (uic.get_snap_target () == SnapTargetGrid) {
goto check_distance;
}
}
/* check snap-to-marker */
if ((pref == SnapToAny_Visual) && uic.get_snap_to_marks ()) {
test = snap_to_marker (presnap, direction);
check_best_snap (presnap, test, dist, best);
}
/* check snap-to-playhead */
if ((pref == SnapToAny_Visual) && uic.get_snap_to_playhead () && !_session->transport_rolling ()) {
test = timepos_t (_session->audible_sample());
check_best_snap (presnap, test, dist, best);
}
/* check snap-to-region-{start/end/sync} */
if ((pref == SnapToAny_Visual) && (uic.get_snap_to_region_start () || uic.get_snap_to_region_end () || uic.get_snap_to_region_sync ())) {
if (!region_boundary_cache.empty ()) {
vector<timepos_t>::iterator prev = region_boundary_cache.begin ();
vector<timepos_t>::iterator next = std::upper_bound (region_boundary_cache.begin (), region_boundary_cache.end (), presnap);
if (next != region_boundary_cache.begin ()) {
prev = next;
prev--;
}
if (next == region_boundary_cache.end ()) {
next--;
}
if ((direction == Temporal::RoundUpMaybe || direction == Temporal::RoundUpAlways)) {
test = *next;
} else if ((direction == Temporal::RoundDownMaybe || direction == Temporal::RoundDownAlways)) {
test = *prev;
} else if (direction == 0) {
if ((*prev).distance (presnap) < presnap.distance (*next)) {
test = *prev;
} else {
test = *next;
}
}
}
check_best_snap (presnap, test, dist, best);
}
check_distance:
if (timepos_t::max (start.time_domain()) == best) {
return;
}
/* now check "magnetic" state: is the grid within reasonable on-screen distance to trigger a snap?
* this also helps to avoid snapping to somewhere the user can't see. (i.e.: I clicked on a region and it disappeared!!)
* ToDo: Perhaps this should only occur if EditPointMouse?
*/
samplecnt_t snap_threshold_s = pixel_to_sample (uic.get_snap_threshold ());
if (!ensure_snap && ::llabs (best.distance (presnap).samples()) > snap_threshold_s) {
return;
}
start = best;
}

View File

@ -142,14 +142,44 @@ public:
virtual void set_selected_midi_region_view (MidiRegionView&);
virtual samplepos_t pixel_to_sample_from_event (double pixel) const = 0;
virtual samplepos_t pixel_to_sample (double pixel) const = 0;
virtual double sample_to_pixel (samplepos_t sample) const = 0;
virtual double sample_to_pixel_unrounded (samplepos_t sample) const = 0;
virtual double time_to_pixel (Temporal::timepos_t const & pos) const = 0;
virtual double time_to_pixel_unrounded (Temporal::timepos_t const & pos) const = 0;
virtual double duration_to_pixels (Temporal::timecnt_t const & pos) const = 0;
virtual double duration_to_pixels_unrounded (Temporal::timecnt_t const & pos) const = 0;
/* NOTE: these functions assume that the "pixel" coordinate is
in canvas coordinates. These coordinates already take into
account any scrolling offsets.
*/
samplepos_t pixel_to_sample_from_event (double pixel) const {
/* pixel can be less than zero when motion events
are processed. since we've already run the world->canvas
affine, that means that the location *really* is "off
to the right" and thus really is "before the start".
*/
if (pixel >= 0) {
return pixel * samples_per_pixel;
} else {
return 0;
}
}
samplepos_t pixel_to_sample (double pixel) const {
return pixel * samples_per_pixel;
}
double sample_to_pixel (samplepos_t sample) const {
return round (sample / (double) samples_per_pixel);
}
double sample_to_pixel_unrounded (samplepos_t sample) const {
return sample / (double) samples_per_pixel;
}
double time_to_pixel (Temporal::timepos_t const & pos) const;
double time_to_pixel_unrounded (Temporal::timepos_t const & pos) const;
double duration_to_pixels (Temporal::timecnt_t const & pos) const;
double duration_to_pixels_unrounded (Temporal::timecnt_t const & pos) const;
/** computes the timeline sample (sample) of an event whose coordinates
* are in canvas units (pixels, scroll offset included).
*/
@ -190,17 +220,17 @@ public:
virtual void snap_to (Temporal::timepos_t & first,
Temporal::RoundMode direction = Temporal::RoundNearest,
ARDOUR::SnapPref pref = ARDOUR::SnapToAny_Visual,
bool ensure_snap = false) = 0;
bool ensure_snap = false);
virtual void snap_to_with_modifier (Temporal::timepos_t & first,
GdkEvent const* ev,
Temporal::RoundMode direction = Temporal::RoundNearest,
ARDOUR::SnapPref gpref = ARDOUR::SnapToAny_Visual,
bool ensure_snap = false) = 0;
bool ensure_snap = false);
virtual Temporal::timepos_t snap_to_bbt (Temporal::timepos_t const & start,
Temporal::RoundMode direction,
ARDOUR::SnapPref gpref) = 0;
ARDOUR::SnapPref gpref);
virtual double get_y_origin () const = 0;
virtual void reset_x_origin (samplepos_t) = 0;
@ -342,7 +372,21 @@ public:
MouseCursors* _cursors;
VerboseCursor* _verbose_cursor;
samplecnt_t samples_per_pixel;
Editing::ZoomFocus zoom_focus;
Temporal::timepos_t _snap_to_bbt (Temporal::timepos_t const & start,
Temporal::RoundMode direction,
ARDOUR::SnapPref gpref,
Editing::GridType grid_type);
void snap_to_internal (Temporal::timepos_t& first,
Temporal::RoundMode direction = Temporal::RoundNearest,
ARDOUR::SnapPref gpref = ARDOUR::SnapToAny_Visual,
bool ensure_snap = false);
};
#endif /* __ardour_midi_editing_context_h__ */

View File

@ -234,8 +234,6 @@ Editor::Editor ()
, constructed (false)
, _properties_box (0)
, no_save_visual (false)
, samples_per_pixel (2048)
, zoom_focus (ZoomFocusPlayhead)
, mouse_mode (MouseObject)
, marker_click_behavior (MarkerClickSelectOnly)
, _join_object_range_state (JOIN_OBJECT_RANGE_NONE)
@ -2559,55 +2557,6 @@ Editor::set_snapped_cursor_position (timepos_t const & pos)
}
/** Snap a position to the grid, if appropriate, taking into account current
* grid settings and also the state of any snap modifier keys that may be pressed.
* @param start Position to snap.
* @param event Event to get current key modifier information from, or 0.
*/
void
Editor::snap_to_with_modifier (timepos_t& start, GdkEvent const * event, Temporal::RoundMode direction, SnapPref pref, bool ensure_snap)
{
if (!_session || !event) {
return;
}
if (ArdourKeyboard::indicates_snap (event->button.state)) {
if (_snap_mode == SnapOff) {
snap_to_internal (start, direction, pref, ensure_snap);
}
} else {
if (_snap_mode != SnapOff) {
snap_to_internal (start, direction, pref);
} else if (ArdourKeyboard::indicates_snap_delta (event->button.state)) {
/* SnapOff, but we pressed the snap_delta modifier */
snap_to_internal (start, direction, pref, ensure_snap);
}
}
}
void
Editor::snap_to (timepos_t& start, Temporal::RoundMode direction, SnapPref pref, bool ensure_snap)
{
if (!_session || (_snap_mode == SnapOff && !ensure_snap)) {
return;
}
snap_to_internal (start, direction, pref, ensure_snap);
}
static void
check_best_snap (timepos_t const & presnap, timepos_t &test, timepos_t &dist, timepos_t &best)
{
timepos_t diff = timepos_t (presnap.distance (test).abs ());
if (diff < dist) {
dist = diff;
best = test;
}
test = timepos_t::max (test.time_domain()); // reset this so it doesn't get accidentally reused
}
timepos_t
Editor::snap_to_timecode (timepos_t const & presnap, Temporal::RoundMode direction, SnapPref gpref)
{
@ -2758,129 +2707,6 @@ Editor::snap_to_cd_frames (timepos_t const & presnap, Temporal::RoundMode direct
return timepos_t (presnap_sample);
}
timepos_t
Editor::snap_to_bbt (timepos_t const & presnap, Temporal::RoundMode direction, SnapPref gpref)
{
return _snap_to_bbt (presnap, direction, gpref, _grid_type);
}
timepos_t
Editor::_snap_to_bbt (timepos_t const & presnap, Temporal::RoundMode direction, SnapPref gpref, GridType grid_type)
{
timepos_t ret(presnap);
TempoMap::SharedPtr tmap (TempoMap::use());
/* Snap to bar always uses bars, and ignores visual grid, so it may
* sometimes snap to bars that are not visually distinguishable.
*
* XXX this should probably work totally different: we should get the
* nearby grid and walk towards the next bar point.
*/
if (grid_type == GridTypeBar) {
TempoMetric m (tmap->metric_at (presnap));
BBT_Argument bbt (m.bbt_at (presnap));
switch (direction) {
case RoundDownAlways:
bbt = BBT_Argument (bbt.reference(), bbt.round_down_to_bar ());
break;
case RoundUpAlways:
bbt = BBT_Argument (bbt.reference(), bbt.round_up_to_bar ());
break;
case RoundNearest:
bbt = BBT_Argument (bbt.reference(), m.round_to_bar (bbt));
break;
default:
break;
}
return timepos_t (tmap->quarters_at (bbt));
}
if (gpref != SnapToGrid_Unscaled) { // use the visual grid lines which are limited by the zoom scale that the user selected
/* Determine the most obvious divisor of a beat to use
* for the snap, based on the grid setting.
*/
int divisor;
switch (_grid_type) {
case GridTypeBeatDiv3:
case GridTypeBeatDiv6:
case GridTypeBeatDiv12:
case GridTypeBeatDiv24:
divisor = 3;
break;
case GridTypeBeatDiv5:
case GridTypeBeatDiv10:
case GridTypeBeatDiv20:
divisor = 5;
break;
case GridTypeBeatDiv7:
case GridTypeBeatDiv14:
case GridTypeBeatDiv28:
divisor = 7;
break;
case GridTypeBeat:
divisor = 1;
break;
case GridTypeNone:
return ret;
default:
divisor = 2;
break;
};
/* bbt_ruler_scale reflects the level of detail we will show
* for the visual grid. Adjust the "natural" divisor to reflect
* this level of detail, and snap to that.
*
* So, for example, if the grid is Div3, we use 3 divisions per
* beat, but if the visual grid is using bbt_show_sixteenths (a
* fairly high level of detail), we will snap to (2 * 3)
* divisions per beat. Etc.
*/
BBTRulerScale scale = bbt_ruler_scale;
switch (scale) {
case bbt_show_many:
case bbt_show_64:
case bbt_show_16:
case bbt_show_4:
case bbt_show_1:
/* Round to Bar */
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (-1, direction));
break;
case bbt_show_quarters:
/* Round to Beat */
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (1, direction));
break;
case bbt_show_eighths:
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (1 * divisor, direction));
break;
case bbt_show_sixteenths:
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (2 * divisor, direction));
break;
case bbt_show_thirtyseconds:
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (4 * divisor, direction));
break;
case bbt_show_sixtyfourths:
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (8 * divisor, direction));
break;
case bbt_show_onetwentyeighths:
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (16 * divisor, direction));
break;
}
} else {
/* Just use the grid as specified, without paying attention to
* zoom level
*/
ret = timepos_t (tmap->quarters_at (presnap).round_to_subdivision (get_grid_beat_divisions(_grid_type), direction));
}
return ret;
}
timepos_t
Editor::snap_to_grid (timepos_t const & presnap, Temporal::RoundMode direction, SnapPref gpref)
{
@ -2942,90 +2768,6 @@ Editor::snap_to_marker (timepos_t const & presnap, Temporal::RoundMode direction
return test;
}
void
Editor::snap_to_internal (timepos_t& start, Temporal::RoundMode direction, SnapPref pref, bool ensure_snap)
{
UIConfiguration const& uic (UIConfiguration::instance ());
const timepos_t presnap = start;
timepos_t test = timepos_t::max (start.time_domain()); // for each snap, we'll use this value
timepos_t dist = timepos_t::max (start.time_domain()); // this records the distance of the best snap result we've found so far
timepos_t best = timepos_t::max (start.time_domain()); // this records the best snap-result we've found so far
/* check Grid */
if ( (_grid_type != GridTypeNone) && (uic.get_snap_target () != SnapTargetOther) ) {
timepos_t pre (presnap);
timepos_t post (snap_to_grid (pre, direction, pref));
check_best_snap (presnap, post, dist, best);
if (uic.get_snap_target () == SnapTargetGrid) {
goto check_distance;
}
}
/* check snap-to-marker */
if ((pref == SnapToAny_Visual) && uic.get_snap_to_marks ()) {
test = snap_to_marker (presnap, direction);
check_best_snap (presnap, test, dist, best);
}
/* check snap-to-playhead */
if ((pref == SnapToAny_Visual) && uic.get_snap_to_playhead () && !_session->transport_rolling ()) {
test = timepos_t (_session->audible_sample());
check_best_snap (presnap, test, dist, best);
}
/* check snap-to-region-{start/end/sync} */
if ((pref == SnapToAny_Visual) && (uic.get_snap_to_region_start () || uic.get_snap_to_region_end () || uic.get_snap_to_region_sync ())) {
if (!region_boundary_cache.empty ()) {
vector<timepos_t>::iterator prev = region_boundary_cache.begin ();
vector<timepos_t>::iterator next = std::upper_bound (region_boundary_cache.begin (), region_boundary_cache.end (), presnap);
if (next != region_boundary_cache.begin ()) {
prev = next;
prev--;
}
if (next == region_boundary_cache.end ()) {
next--;
}
if ((direction == Temporal::RoundUpMaybe || direction == Temporal::RoundUpAlways)) {
test = *next;
} else if ((direction == Temporal::RoundDownMaybe || direction == Temporal::RoundDownAlways)) {
test = *prev;
} else if (direction == 0) {
if ((*prev).distance (presnap) < presnap.distance (*next)) {
test = *prev;
} else {
test = *next;
}
}
}
check_best_snap (presnap, test, dist, best);
}
check_distance:
if (timepos_t::max (start.time_domain()) == best) {
return;
}
/* now check "magnetic" state: is the grid within reasonable on-screen distance to trigger a snap?
* this also helps to avoid snapping to somewhere the user can't see. (i.e.: I clicked on a region and it disappeared!!)
* ToDo: Perhaps this should only occur if EditPointMouse?
*/
samplecnt_t snap_threshold_s = pixel_to_sample (uic.get_snap_threshold ());
if (!ensure_snap && ::llabs (best.distance (presnap).samples()) > snap_threshold_s) {
return;
}
start = best;
}
void
Editor::setup_toolbar ()
@ -6461,30 +6203,6 @@ Editor::use_own_window (bool and_fill_it)
return win;
}
double
Editor::time_to_pixel (timepos_t const & pos) const
{
return sample_to_pixel (pos.samples());
}
double
Editor::time_to_pixel_unrounded (timepos_t const & pos) const
{
return sample_to_pixel_unrounded (pos.samples());
}
double
Editor::duration_to_pixels (timecnt_t const & dur) const
{
return sample_to_pixel (dur.samples());
}
double
Editor::duration_to_pixels_unrounded (timecnt_t const & dur) const
{
return sample_to_pixel_unrounded (dur.samples());
}
void
Editor::instant_save ()
{

View File

@ -223,44 +223,6 @@ public:
void separate_regions_using_location (ARDOUR::Location&);
void transition_to_rolling (bool forward);
/* NOTE: these functions assume that the "pixel" coordinate is
in canvas coordinates. These coordinates already take into
account any scrolling offsets.
*/
samplepos_t pixel_to_sample_from_event (double pixel) const {
/* pixel can be less than zero when motion events
are processed. since we've already run the world->canvas
affine, that means that the location *really* is "off
to the right" and thus really is "before the start".
*/
if (pixel >= 0) {
return pixel * samples_per_pixel;
} else {
return 0;
}
}
samplepos_t pixel_to_sample (double pixel) const {
return pixel * samples_per_pixel;
}
double sample_to_pixel (samplepos_t sample) const {
return round (sample / (double) samples_per_pixel);
}
double sample_to_pixel_unrounded (samplepos_t sample) const {
return sample / (double) samples_per_pixel;
}
double time_to_pixel (Temporal::timepos_t const & pos) const;
double time_to_pixel_unrounded (Temporal::timepos_t const & pos) const;
double duration_to_pixels (Temporal::timecnt_t const & pos) const;
double duration_to_pixels_unrounded (Temporal::timecnt_t const & pos) const;
/* selection */
Selection& get_selection() const { return *selection; }
@ -475,21 +437,6 @@ public:
TrackViewList axis_views_from_routes (std::shared_ptr<ARDOUR::RouteList>) const;
void snap_to (Temporal::timepos_t & first,
Temporal::RoundMode direction = Temporal::RoundNearest,
ARDOUR::SnapPref pref = ARDOUR::SnapToAny_Visual,
bool ensure_snap = false);
void snap_to_with_modifier (Temporal::timepos_t & first,
GdkEvent const* ev,
Temporal::RoundMode direction = Temporal::RoundNearest,
ARDOUR::SnapPref gpref = ARDOUR::SnapToAny_Visual,
bool ensure_snap = false);
Temporal::timepos_t snap_to_bbt (Temporal::timepos_t const & start,
Temporal::RoundMode direction,
ARDOUR::SnapPref gpref);
void set_snapped_cursor_position (Temporal::timepos_t const & pos);
void begin_selection_op_history ();
@ -626,9 +573,6 @@ private:
void start_visual_state_op (uint32_t n);
void cancel_visual_state_op (uint32_t n);
samplecnt_t samples_per_pixel;
Editing::ZoomFocus zoom_focus;
void set_samples_per_pixel (samplecnt_t);
void on_samples_per_pixel_changed ();
@ -2310,16 +2254,6 @@ private:
Temporal::RoundMode direction,
ARDOUR::SnapPref gpref);
Temporal::timepos_t _snap_to_bbt (Temporal::timepos_t const & start,
Temporal::RoundMode direction,
ARDOUR::SnapPref gpref,
Editing::GridType grid_type);
void snap_to_internal (Temporal::timepos_t& first,
Temporal::RoundMode direction = Temporal::RoundNearest,
ARDOUR::SnapPref gpref = ARDOUR::SnapToAny_Visual,
bool ensure_snap = false);
void timecode_snap_to_internal (Temporal::timepos_t & first,
Temporal::RoundMode direction = Temporal::RoundNearest,
bool for_mark = false);

View File

@ -38,6 +38,7 @@
#include "automation_line.h"
#include "control_point.h"
#include "editor.h"
#include "midi_cue_editor.h"
#include "region_view.h"
#include "ui_config.h"
@ -51,43 +52,6 @@ using namespace ArdourCanvas;
using std::max;
using std::min;
MidiClipEditor::MidiClipEditor ()
{
set_background_color (UIConfiguration::instance ().color (X_("neutral:backgroundest")));
const double scale = UIConfiguration::instance ().get_ui_scale ();
const double width = 600. * scale;
const double height = 210. * scale;
frame = new ArdourCanvas::Rectangle (this);
ArdourCanvas::Rect r (0, 0, width, height);
frame->set (r);
frame->set_outline_all ();
frame->Event.connect (sigc::mem_fun (*this, &MidiClipEditor::event_handler));
}
MidiClipEditor::~MidiClipEditor ()
{
}
bool
MidiClipEditor::event_handler (GdkEvent* ev)
{
switch (ev->type) {
case GDK_BUTTON_PRESS:
break;
case GDK_ENTER_NOTIFY:
break;
case GDK_LEAVE_NOTIFY:
break;
default:
break;
}
return false;
}
MidiClipEditorBox::MidiClipEditorBox ()
{
@ -95,11 +59,11 @@ MidiClipEditorBox::MidiClipEditorBox ()
_header_label.set_alignment (0.0, 0.5);
pack_start (_header_label, false, false, 6);
editor = manage (new MidiClipEditor ());
editor->set_size_request (600, 120);
editor = manage (new MidiCueEditor ());
editor->viewport().set_size_request (600, 120);
pack_start (*editor, true, true);
editor->show ();
pack_start (editor->viewport(), true, true);
editor->viewport().show ();
}
MidiClipEditorBox::~MidiClipEditorBox ()

View File

@ -50,16 +50,7 @@ namespace ArdourCanvas
class Polygon;
}
class MidiClipEditor : public ArdourCanvas::GtkCanvas
{
public:
MidiClipEditor ();
~MidiClipEditor ();
private:
ArdourCanvas::Rectangle* frame;
bool event_handler (GdkEvent* ev);
};
class MidiCueEditor;
class MidiClipEditorBox : public ClipEditorBox
{
@ -76,7 +67,7 @@ private:
Gtk::Label _header_label;
Gtk::Table table;
MidiClipEditor* editor;
MidiCueEditor* editor;
PBD::ScopedConnection state_connection;