LV2 UI: use controllable API, don't access plugin directly
For modulated controls the custom UI shows un-modulated baseline. This is likely inconsistent with VST and AU custom UI, which may grab the current modulated value (as if it was automated)
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@ -128,7 +128,9 @@ void
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LV2PluginUI::control_changed (uint32_t port_index)
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{
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/* Must run in GUI thread because we modify _updates with no lock */
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if (_lv2->get_parameter (port_index) != _values_last_sent_to_ui[port_index]) {
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float val = _controllables[port_index] ? _controllables[port_index]->get_value() : _lv2->get_parameter (port_index);
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if (val != _values_last_sent_to_ui[port_index]) {
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/* current plugin parameter does not match last value received
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from GUI, so queue an update to push it to the GUI during
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our regular timeout.
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@ -212,7 +214,7 @@ LV2PluginUI::output_update()
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*/
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for (Updates::iterator i = _updates.begin(); i != _updates.end(); ++i) {
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float val = _lv2->get_parameter (*i);
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float val = _controllables[*i] ? _controllables[*i]->get_value() : _lv2->get_parameter (*i);
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/* push current value to the GUI */
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suil_instance_port_event ((SuilInstance*)_inst, (*i), 4, 0, &val);
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_values_last_sent_to_ui[(*i)] = val;
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@ -396,12 +398,13 @@ LV2PluginUI::lv2ui_instantiate(const std::string& title)
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whether it is input or output
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*/
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_values_last_sent_to_ui[port] = _lv2->get_parameter(port);
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_values_last_sent_to_ui[port] = _lv2->get_parameter(port);
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_controllables[port] = boost::dynamic_pointer_cast<ARDOUR::AutomationControl> (
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insert->control(Evoral::Parameter(PluginAutomation, 0, port)));
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if (_lv2->parameter_is_control(port) && _lv2->parameter_is_input(port)) {
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if (_controllables[port]) {
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_values_last_sent_to_ui[port] = _controllables[port]->get_value ();
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_controllables[port]->Changed.connect (control_connections, invalidator (*this), boost::bind (&LV2PluginUI::control_changed, this, port), gui_context());
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}
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}
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